Marvel’s Deadpool VR

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  • Product description: Meta Quest Virtual Reality Action-adventure game
  • Release Date: November 2025
  • Website: Marvel’s Deadpool VR
  • Product history: Client of ClutchplayGames as a consultant.
  • Team: Twisted Pixel Games and ClutchplayGames
  • Core Technologies: Unreal 4, c++, blueprints

The target hardware, Meta’s Quest 3, is an amazing piece of engineering. That said it still required a lot of work to fit a full AAA experience into what that hardware could handle.

My role was mostly related to baseline framerate optimization. There was another team on the project doing hitch optimization, so we had to interact frequently to avoid stepping on each other.
I was also involved in a few background game systems, like a shared in-game management system for “advertising” screens.

What If: An Immersive Story

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  • Product description: Apple Vision Pro augmented reality interactive experience
  • Release Date: May 2024
  • Website: What If: An Immersive Story
  • Product history: Client of ClutchplayGames as a consultant.
  • Team: ILMxLAB and ClutchplayGames
  • Core Technologies: Unreal, Xcode, c++, swift

My role was in Mac Unreal engine support. I handled a bunch of upgrade issues while moving from Unreal 4 to 5 on Mac host machines and iPad target devices. My general experience with the Apple developer ecosystem allowed me to ramp up on Swift and provide the team key insights on how Apple approaches development.

Additionally I implemented a rendering path to get movie files playing into a texture for use in the Mixed Reality pipeline.

Magic SpellSlingers

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  • Product description: Free-to-play game translating the Magic card‑game experience to a real‑time action‑RPG format for iPhone and Android devices.
  • Release Date: August 2022 (Sunset June 2024)
  • Website: Magic Spellslingers
  • Product history: Client of ClutchplayGames as a consultant.
  • Team: Pipeworks and ClutchplayGames
  • Core Technologies: Unity3d, C# server

A Unity3d game that had an authoritative server, sharing the same C# code in both. I was responsible for reworking a significant portion of the server core so that it mirrored what the client did.

Psychonauts 2, Mac port

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  • Product description: Port to Mac of recently developed title
  • Release Date: May 2022
  • Website: Wikipedia on Psychonauts 2
  • Product history: Client of ClutchplayGames as a consultant.
  • Team: ClutchplayGames
  • Core Technologies: Unreal 4, c++

This was an Unreal 4 project that was always planned to be released on the Mac platform, but was never tested on that platform during development. This led to many significant bugs and rendering errors. We were able to get significant help from the original developers on some of the issues.

This was a project where I had to rely on the Clutchplay team at large to nail down multiple rendering issues. My responsibilities were related to fixing Mac platform compile and packaging issues.

Famous.co

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  • Product description: Website tool that creates specialized animation-heavy websites
  • Release Date: My involvement was in 2021
  • Website: Amaze (purchased Famous.co)
  • Product history: Client of ClutchplayGames as co-developers.
  • Team: Famous.coand ClutchplayGames
  • Core Technologies: React, Javascript.

Pure website javascript development. Used the React framework.

My resposibilities included minor feature additions and lots of bugfixing.