Dennis Piatkowski
8832 N. Campbell
Kansas City MO 64155
Dennis@DWulf.com
816-678-9397

Objective:

Experienced engineer seeks development role with smart company, preferably in consumer games.

Key Gaming Abilities:

Languages: Unity3d/Mono C# (since 2013), C++/C (since 1994), Objective-C (since 2003), Perl (2 years), SQL (4 years), Java (1 year), Javascript  (3 years)

OS: iPhone UIKit, C++, Unity3d (since 2008), Android in Unity3d (since 2013), Mac OS X Cocoa and C++ (since 2003), Mac OS (since 1994), Win 98-XP C++ (3 years), linux flavors (since 1999), Node.js (2 years)

Projects: Games, Game Engines, Desktop Applications, Custom Webservers, Websites, Plugins, APIs, Scripts, Reuseable Objects, Test Harnesses

Game Design: Strong eye for what works and what doesn't in game concepts and implementation.

Key Abilities: Product Design and Implementation, Optimization, GUI Design, Cross Platform, Time Management, Game Engine Design and Implementation, Networking Code

Projects 

DeNA NY -- Oct 2010 - April 2015
Purchased ngmoco:) and largely rebranded/reoriented the studio. 

     Marvel Mighty Heroes
Unity3D-based Free-to-play four player Brawler game. Implemented almost all of user interface with NGUI.

     Hellfire
Unity3D-based fusion gacha card collecting game. Multiple gameplay and core tech additions.

ngmoco:) -- Feb 2010 - Oct 2010
Purchased Freeverse and largely rebranded/reoriented the studio. Still worked with people from Freeverse as well as new company.

Freeverse Inc -- Nov 2007 - Feb 2010
Successful games publisher.  Did work on many titles in connection with this group, was then hired directly.

     DragonCraft
Online role playing game. Added the Player-vs-Persistent Enemy fighting system.

     CoinPushFrenzy
Free-to-play carnival game. Maintained original code; rewrote it in my own engine to create CoinPushFrenzy HD.

     Hotshot
3D pop-a-shot basketball game, with accurate physics at 60 fps.  iPhone OpenGL and UIKit. Reached #29 on Top Applications across entire store.  Coded 90% of this application.

     Flick Basketball
3D basketball game.  iPhone OpenGL.  Subgames included a three point challenge, horse, and a half-court shot challenge.  Coded 60% of this application.

     Heroes of Might and Magic V
Bugfixing the Mac port's rendering system.  Transgaming would not repair issues with the original game.

     Commanders: Europe At War
Java.  My tasks were bugfixing.

     Periscope
Mac X ObjC.  Almost rewrote codebase for efficiency and additional abilities.

     Hoyle Card Games 2009/Hoyle Casino 2009
3D games with more than 60 subgames.  Windows XP, Mac X ObjC and C++.  

DrakkenWulf Enterprises -- Nov 2003 - Nov 2007 
Umbrella name for the work I did freelance.
Largely did conversions of windows games so they ran on Mac. The ports required recompiling the original game sources.
Completed multiple major projects: Bone: Out from Boneville, Legion Arena, X2: The Threat, Spartan, and Massive Assault.

Virtumundo -- Nov 2000 - July 2003  
A company focused on effective internet advertising.
Completed four major projects here: vNet, Treeloot, DIS, and SpeedyReward.  All were web-based projects written in Java, Perl or C++, with an Oracle database backend.  I had major roles in each project; was head of the vNet project.  

HEURIS Logic -- March 1999 - June 2000 
At the time, one of the few players in the professional level software-based MPEG creation business. 
Completed three major projects here: HEURIS MPEG Export Engine, MPEG Power Professional 2.0, and HEURIS Unnamed Project.  For each, handled interaction between various video and audio formats to import them into the core converter.  Supported Quicktime, Avid OMF, and AVI among others.  This code worked for Windows, Mac, and Unix platforms.

STF Technologies, Inc -- May 1997 - Feb 1999 
Fax sending and receiving software for the Mac.  At the time, had an old outdated user interface.  They simply asked me to write something better, so I did - and created the Fax Browser for FaxSTF 5.0 Home Edition.  This software was bundled pre-installed on every Mac made for a few years after.  Also created the followup version, FaxSTF Pro 5.0, which added the ability to edit the faxes as well.

Green Dragon Creations, Inc -- March 1994 - May 1997; June 2000 - Nov 2000
The man I give credit to starting my career: Howard Shere, President.  I wrote a game called Gridlock.  He picked it up and got it packaged with a joypad device called the "QuePad".  After I left college I worked with him on a number of projects, with responsibilities ranging from picking up slack to managing multiple people for a project.  Projects include: Links LS Mac (and LS 2000 version later on), Under a Killing Moon Mac, and Blown Away Mac.

Personal Information 
Fast learner.  Work well as team player or on own.   Do not need to be hounded to complete work.   Code is easy to read.   Always choose a simple or standard method over a back-door approach.   Outside of work: Family is the most important thing in my life. 

Education 
Milwaukee School of Engineering
Computer Engineering Major, 1994-1995

References 
Available upon request.