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Dennis Piatkowski
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Dennis Piatkowski

Game Developer

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    games

    Marvel’s Deadpool VR

    What If: An Immersive Story

    Magic SpellSlingers

    Psychonauts 2, Mac port

    Unreal: Mac support (part 1 of ?)

    Famous.co

    Brütal Legend port for 64-bit Mac

    DoubleFine game ports for 64-bit Mac

    Asset Bundle #9

    Mobile Interactive Story

    Coroutines vs. Callbacks: Maintaining Sanity

    Efficiency in Complex Mobile User Interfaces

    Unity3d Asset Bundles – Unloading

    War Commander: Rogue Assault

    Automatic Texture Scaling Through Asset Bundles

    Unity3d Asset Bundle Data Sharing

    Upgrading to Unity3d 5 Asset Bundles

    Unity3d Asset Bundle Series

    ModernCoalition

    Threading in Real-time Systems

    How I Learned to Love Remote Workers

    Remoting Essentials

    Marvel Mighty Heroes (iOS and Droid)

    Couch Fishing

    Inching Toward Success

    How to be stronger at your [insert creative job here]

    Warp Shader References

    All games are engines

    Boycott Bad Developer Tools!

    Embedded IDs in Network Structures

    Bottom-up Dependency Injection in Unity3d

    Don’t Fear the Button

    Why I’m not worried about PC and Console decline

    Where the Twist Flops

    Veridus Quo

    Hellfire (iPhone Game)

    Coin Push Frenzy HD (iPad Game)

    NBA Hotshot (iPhone Game)

    This week’s buzzword: Augmented Reality

    theComplex (Game Engine)

    Massive Assault (Macintosh Port)

    Links LS 2000 (Macintosh Port)

    Links LS (Macintosh Port)

    Under A Killing Moon (Macintosh Port)

    Blown Away (Macintosh Port)

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