
- Product description:Updates of several classic Doublefine games for 64-bit Mac support
- Release Date:June 2020
- Website: DoubleFine on Itch.io
- Product history:Client of ClutchplayGames as a consultant.
- Team: Just Me
- Core Technologies: Xcode c++
Games involved:
- The Cave
- Grim Fandango
- Psychonauts (original)
- Broken Age
Pretty straightforward. Just needed recompiling and a few tweaks to data loading for expanding the 32 bit integers to 64 bits. The lua interpreters needed some tweaking.
Most difficult part was getting the Apple codesigning working correctly with binaries not built directly in Xcode’s build process.
