Posts of all types on the site.
- Marvel’s Deadpool VR
- What If: An Immersive Story
- Magic SpellSlingers
- Psychonauts 2, Mac port
- They were someones kid too
- Unreal: Mac support (part 1 of ?)
- Famous.co
- BrĂ¼tal Legend port for 64-bit Mac
- DoubleFine game ports for 64-bit Mac
- Respect Yourself
- Asset Bundle #9
- Mobile Interactive Story
- Coroutines vs. Callbacks: Maintaining Sanity
- Never Burn Money
- Efficiency in Complex Mobile User Interfaces
- Unity3d Asset Bundles – Unloading
- War Commander: Rogue Assault
- Automatic Texture Scaling Through Asset Bundles
- Unity3d Asset Bundle Data Sharing
- Upgrading to Unity3d 5 Asset Bundles
- Unity3d Asset Bundle Series
- Words of wisdom
- ModernCoalition
- Threading in Real-time Systems
- How I Learned to Love Remote Workers
- Hrm.
- Remoting Essentials
- Marvel Mighty Heroes (iOS and Droid)
- Resume List
- Couch Fishing
- Inching Toward Success
- How to be stronger at your [insert creative job here]
- Warp Shader References
- All games are engines
- Boycott Bad Developer Tools!
- Embedded IDs in Network Structures
- Bottom-up Dependency Injection in Unity3d
- Don’t Fear the Button
- Why I’m not worried about PC and Console decline
- Choose. But choose wisely.
- Where the Twist Flops
- Veridus Quo
- UFOs and the aliens that drive them
- Hellfire (iPhone Game)
- Coin Push Frenzy HD (iPad Game)
- NBA Hotshot (iPhone Game)
- Periscope (Mac Application)
- This week’s buzzword: Augmented Reality
- theComplex (Game Engine)
- About Me
- Massive Assault (Macintosh Port)
- Links LS 2000 (Macintosh Port)
- Links LS (Macintosh Port)
- Under A Killing Moon (Macintosh Port)
- Blown Away (Macintosh Port)
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