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Dennis Piatkowski
Game Developer
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Marvel’s Deadpool VR
What If: An Immersive Story
Magic SpellSlingers
Psychonauts 2, Mac port
They were someones kid too
Unreal: Mac support (part 1 of ?)
Famous.co
Brütal Legend port for 64-bit Mac
DoubleFine game ports for 64-bit Mac
Respect Yourself
Asset Bundle #9
Mobile Interactive Story
Coroutines vs. Callbacks: Maintaining Sanity
Never Burn Money
Efficiency in Complex Mobile User Interfaces
Unity3d Asset Bundles – Unloading
War Commander: Rogue Assault
Automatic Texture Scaling Through Asset Bundles
Unity3d Asset Bundle Data Sharing
Upgrading to Unity3d 5 Asset Bundles
Unity3d Asset Bundle Series
Words of wisdom
ModernCoalition
Threading in Real-time Systems
How I Learned to Love Remote Workers
Hrm.
Remoting Essentials
Marvel Mighty Heroes (iOS and Droid)
Resume List
Couch Fishing
Inching Toward Success
How to be stronger at your [insert creative job here]
Warp Shader References
All games are engines
Boycott Bad Developer Tools!
Embedded IDs in Network Structures
Bottom-up Dependency Injection in Unity3d
Don’t Fear the Button
Why I’m not worried about PC and Console decline
Choose. But choose wisely.
Where the Twist Flops
Veridus Quo
UFOs and the aliens that drive them
Hellfire (iPhone Game)
Coin Push Frenzy HD (iPad Game)
NBA Hotshot (iPhone Game)
Periscope (Mac Application)
This week’s buzzword: Augmented Reality
theComplex (Game Engine)
About Me
Massive Assault (Macintosh Port)
Links LS 2000 (Macintosh Port)
Links LS (Macintosh Port)
Under A Killing Moon (Macintosh Port)
Blown Away (Macintosh Port)
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