I typically end up dealing with all the junk most projects don’t think about until a week before release and they realize that not all devices act the same, and we can’t fit the game into the 100mb limit.
I am a twenty year game developer veteran. From humble beginnings as a shepard I rounded out my skills in application development, eventually building a business porting games from Windows to Mac the hard way. Working in mobile game development for many years with my own engine, working with Unity3d felt like coming home.
Major facets of my life: God, Family, Work. (Isn’t everyone’s?)
Despite non-religious parents, somehow as a teenager I learned God existed. Later my wife helped me understand that He got me through the hard times. Now I do my best to be a disciple of Jesus.
When we met, we were just gonna stay friends forever. No kids, just have a lot of fun together.
Fifteen years later we have been happily married for over a decade and absolutely love our three kids.
Coding since 1993 on an Apple ][e, and most of my career has been in games. I’ve proven myself capable in all levels of development from the lowest to highest levels of design and implementation.
Few years ago a couple good friends went to motorcycle riding school, and wifey said I could go. My father was big into it, and now I ride as often as I can… when the kids go to bed! :^)